Progress of an MTU Hunter

In my previous post I detailed the first steps I took into the world of MTU Hunting, including my first MTU kill. In this post I will explain how I improved my ability to hunt down MTUs and increase my MTU/hr ratio. This is the final part of my 3-part introduction into the world of MTU Hunting.

With my first kill under my belt, it was time to step things up a notch, I had been training scanning skills during my early hunting days and now it was time to put them to use. Instead of solely using D-Scan, I would now be using a combination of D-Scan and the Probe Scanner. I hadn’t used the Probe Scanner in years, so instead of re-learning how to use the old one, I decided to use the new beta version of the Probe Scanner instead.

Probe Scanner


To use the Probe Scanner I needed to fit a probe launcher to my ship, and unfortunately my little interceptor didn’t have a lot of CPU for fitting one. Instead of doing the smart thing and finding a new ship that could fit one, I decided to fit a Co-Processor II, which gave my interceptor just enough CPU to fit a Sister’s Expanded Probe Launcher. I would then carry my guns and other combat-related modules in my cargohold, and refit for combat at the nearest station after scanning an MTU down. Not the most efficient way of doing things, but I managed to rack up an impressive 90+ kills using this method.

Throughout that period I had been training the skills needed to use a type of ship that had been introduced to the game during my hiatus, the Tactical Destroyer. I decided to go for the Gallente variant of this ship, the Hecate, as most of my skills at that time were suited for it. I will go into more detail about this ship in a later post, but I will mention that with more than twice the DPS of my interceptor, over 4 times the cargo capacity, and a bonus that allows for easy fitting of a probe launcher, this ship would be the perfect MTU hunting ship.


Anybody for some planking?

With this ship, my MTU/hr ratio went through the roof, and I could now hunt down and kill MTUs quickly and efficiently. Now that I had the skills and tools necessary for MTU hunting, I headed out to the most lucrative mission hubs, the busiest trade hubs, and the quietest systems in the farthest reaches of empire space. Would I find riches beyond my wildest dreams, or would I find oblivion? Would I find adventure and experiences worthy of sharing, or would I find disappointment?

Add this blog to your bookmarks, and keep reading, to find out.


Initiation of an MTU Hunter

In my previous post I explained the initial reasoning behind my decision to become an MTU Hunter, in this post I will go through the steps I had to take to start actively hunting MTUs down.

Before I could do anything in highsec besides ganking, I needed to repair my -10 security status (a side-effect that comes from being naughty in highsec). So I bought some security tags and headed over to the lowsec system Evati to hand them in, and brought my security status up to -2. Now that I could travel through highsec mostly unmolested (I still had a couple of global killrights on my head), I needed a ship to go hunting in. Pix used to be my trading/hauling alt who I later repurposed as a suicide ganker, so I only had the skills to fly a limited number of ships (my scanning skills were almost non-existent too, but I’ll get into that later). Upon arriving home in Hek, I checked my ship hangar for suitable ships and found my old interceptor, a Raptor. “That’ll do.”


Clever girl.

After dusting off the Raptor and renaming it to “ur mum lol” I set off to scour the local belts for my first MTU. During this time I had various scanning skills in training, so I would be hunting for MTUs using D-Scan only for the time being. It wasn’t long before I found my first target, only it wasn’t what you’d expect, it was the retarded half-cousin to the MTU, the Mobile Micro Jump Unit (MMJU).

Kill: Boo Neiko (Mobile Micro Jump Unit)

I was surprised at how quickly this thing popped, but MMJUs don’t even drop loot, I still desperately needed to lose my MTU virginity. I had just made my first mobile deployable structure kill though, I was on the right path at least. It was later that night when I found my second target, and my first MTU, which was laying abandoned in an asteroid belt. Why was it left there? How long had it been there? What riches could be inside?

Kill: Dar Egis (Mobile Tractor Unit)

I took my metal scrap and giggled like a schoolgirl, I had done it! My first step towards becoming an MTU hunter had been taken, but I knew I still had a long road ahead of me. For one, I definitely needed to improve my MTU/hr ratio if I wanted to become New Eden’s premier MTU removal expert.

Part 3

Birth of an MTU Hunter

Hello there, my name is Pix Severus and I have been playing EVE Online since 2010. This blog is about my adventures in EVE Online as I strive to become New Eden’s ultimate MTU hunter.

If you’re here, you may have seen me appear red or yellow flashy in local and found the link to this blog in my bio after checking me out. If that’s the case, don’t worry, I’m probably not after you, but if you have an MTU deployed right now you should probably get ready to scoop it.


Not creepy at all.

After returning to EVE Online from a year’s hiatus, I decided to take a break from suicide ganking in highsec to pursue a different career altogether: Hunting Mobile Tractor Units (MTUs).

An MTU is a large metal container with a tractor beam on it that sucks up nearby wrecks in space. These metal containers can be shot at by other players until they pop (explode) and then the contents of the container can be looted by anyone. It is classed as a mobile deployable structure, and players can use them to store ship modules for the purpose of refitting their ship in the field. However, they are most commonly used for automatically looting wrecks in missions, or dumping ore into for easy collection whilst mining. Many players leave these containers behind, and either forget where they left them, or simply don’t know how to scan them down to find them again. That’s where I come in.


Can you guess which system I was in when I took this screenshot?

There were 2 factors that influenced my decision to start down this road. The first was that I would constantly see MTUs appear on D-scan while travelling through highsec, even in systems that aren’t populated or typically used for mission running. The second was when I was poking around some asteroid belts and saw someone shooting an MTU that had been left behind by a miner. I had mistakenly thought that shooting MTUs without a wardec would result in CONCORD intervention, but the person shooting it was in an NPC corporation and therefore not at war with anyone. While he was shooting the MTU, he had suspect status (indicated by a yellow flashing skull) which meant that any player could freely attack him, so doing this is not without it’s risks, just like anything in EVE. Knowing that I could attack these things freely made quite the difference in my attitude towards them, which up until then had been one of nonchalance.

With this revelation, and the knowledge that these things are all over highsec and could contain any number of expensive items, I decided to start actively hunting them down. My long term goal with this is to eventually start killing mission runners, with MTU molestation being merely the bait to lure them into attacking me. For now, however, I’m quite content traversing the known galaxy and removing every abandoned MTU from the spacelanes.

Ladies and gentlemen, I’m about to take killboard padding to the next level.

Part 2